He appears exhausted and emaciated, his clothes reduced to shreds. Instead, a flustered and confused man runs to them, panting and begging for help. They ready their weapons and await an attack. He has no memory of what they did to him.įootfalls stomp through the jungle brush, headed in the party’s direction. 2 – A man in torn rags finds the party after escaping from his captors, a tribal jungle cult. For lower-leveled groups, use fewer giant spiders and more giant wolf spiders. This all means that it is important to be careful with outnumbering and swarming your players. On top of that, giant spiders have their own web attack. Players can avoid it with dexterity saves (or leaving the area), but being caught will make them easier to hit and impose disadvantage on their own attacks. When balancing this encounter, be sure to remember the effects of being restrained. This is also when an appropriate number of giant spiders will skitter down the trees and their accompanying giant wolf spiders will crawl from the ground. Once they stop, likely to inspect the humanoids’ odd movements, the webs will stick enough to require skill checks. Moving into this area will have them notice the difficult terrain. Designate an area of the map (invisible to players) that is webbed. Fortunately, the web spell gives us some good guidelines for handling this. Describe this first, as they slowly realize that the ordinarily difficult forest terrain has become… sticky. This will have their path lead them directly into the webbed ground. Hopefully, your players do take the bait. A perceptive player can then visually follow the strings upwards, seeing the puppeteer spider and all its friends. To make it extra creepy, describe the desiccation of the corpses as one turns its head to the players. The path they follow, or perhaps just walking closer, can reveal light glinting off of the web strings. Instead, consider letting them see what they managed to avoid. You might consider trying to use the encounter again later but the unique lure makes this more obvious to players. Spiders, especially those with boosted intelligence, will not pursue prey that navigates around their trap. If your players are able to identify the strange, robotic movements and avoid the encounter, that’s fine. While the general forms can be seen from a distance, drawing closer might alert them that something is wrong.īoth our Forgotten Well and Forgotten Crypt Set come with spider tokens, courtesy of PrintableHeroes! They’re the perfect level of creepy to have your players squirming in their seats as they appear. Keep in mind your characters’ perception and insight abilities and what details these might reveal. One finger to the mouth and the other hand beckoning them over should work. Describe the humanoid forms, perhaps with a cart or terrain-appropriate gear, motioning for the party to approach silently. This is what the players will notice first. The basic setup is that the local spiders have set an intelligent trap for adventurers. We want to avoid this by taking an approach that adds another layer to the encounter. Giant spiders are great for jungle encounters but direct fights with them can become uninteresting. Above them, a canopy of legs skitters to life. Glints of sunlight reveal webs that hold the waving bodies upright like puppeteer strings. By the time the effect becomes noticeable through the regular terrain, it is too late. But as the party does, they find their boots sticking to the ground. Humanoid forms stand, silhouetted between trees, silently waving for the group to approach. As the party travels, stepping through the underbrush and cutting away vines, they spot something in the distance. Few have survived to know just how intelligent the beasts are. 1 – Giant spiders have set traps using web-covered ground and puppeteered victims.Įveryone in or near the jungle has heard of the abnormally large insects found within. We hope they are able to inspire and guide your own party’s next expedition into the lush, danger-filled jungle. As always, they come with detailed introductions, advice for running them, as well as different ways you might adjust the content for your own table. These new jungle encounters are made with our maps, both new and old, in mind. The party cannot avoid them all.įrom desolate deserts to verdant jungles, we move into our next set of encounters. Insects, serpents, and even living plants have set their traps in the tangle of green. More dangers lurk beneath them, waiting below cover of foliage. Or maybe they are snakes, waiting for the errant touch of an unaware adventurer. Loops of vines hang from a dense canopy, swaying in the gentle, humid breeze.
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